Friday, September 10, 2010
Friday, July 16, 2010
Monday, March 8, 2010
Thursday, September 3, 2009
design philosophy

mechs aren't difficult if you know the basics of joints and basic
workings of machinery. anyone who has built toy models of ships, planes, or any vehicle can notice the abundance of large
panels with little detail and the small of amount of sprues with
very precise detail. this is a widely taught philosophy on design:
large shapes with little detail connected by small areas of heavy detail..... more to come
Wednesday, May 27, 2009
"reference library"
dive olly dive
Saturday, June 28, 2008
claire wendling
Thursday, March 6, 2008
tear myself away...
Sunday, March 2, 2008
sketches from nowhere
when i start sketching, the best ones , i think, are the ones that have no initial direction. i start sketching with a light marker and have no idea what its going to look like. its part luck, emotion, and after you get an idea of what you want... then its a combination of using the reference you've accumulated in your brain of all the coolest things from movies, anime, etc. and adding as much of yourself as possible.
Sunday, February 24, 2008
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