Wednesday, July 1, 2015

los designas randoma

these speed concepts took, on average, around 2.5 hours each.

Saturday, June 13, 2015


Although, it was only for their last season, I am so thankful to have worked with this amazing crew!  I learned how having an art director as talented and hard working as Bryan Konietzko makes all the difference in having a quality production.  These are some props and bg's from that incredible show.

detailed elevations

   When I design for theme parks, I start with concept.  Concept is satisfying both artistically and creatively.  But the real payoff is having it all come together and seeing it built.  another important step
towards that is detailed elevations.  This is where i feel I am designing for their experience- what they are surrounded by,  what they touch,  every nook and cranny.
   With the help from architects and planners I can make detailed elevations like these that give builders
an exact guide of what to build.

Friday, May 22, 2015

cave study

i wanted to color this but thought it looked fine black and white.

Saturday, January 10, 2015

Designing with Toys in Mind

     I learned while designing for animation with toys in mind, that the toymakers are geniuses.  They can make any design work- even bad ones.  But if you design like you were a toymaker;  keeping in mind materials, joints (points of articulation,) scale, the parameters of detail, and what toy sellers look for that might appeal to kids, the closer the toy will be to your design.  In other words, "if you design like a toymaker, the toy will look more like your design."
     Of course, sometimes you get shitty toymakers.

Friday, December 5, 2014


work in progress of Ragnar Blackmane- a character from Warhammer 40k.  I play Orks but wanted to do him first.

Korra Fan Art

THIS IS NOT A PRODUCTION PIECE- ONLY FAN ART!  But I was extremely proud and happy to work on this show!  I made a lot of good friends and work with an amazing art director- Brian Konietzko!  and i can't wait to get permission from Brian to post some of the work I did for the show- of course after the season has aired.


Had to do a mech of one of my wife's tin toys!

Tuesday, July 15, 2014

Tunnel of Love

Adaptability: Various Styles

Longevity in this field, of course, relies on talent and work ethic.  And I've also learned that adaptability is essential to a steady career.  
Besides analyzing and practicing different techniques,  researching, studying and learning the initial
philosophy of the art direction contributes to adapting.

Wednesday, June 18, 2014

theme park design

Theme park design was very good to me.  I loved the fact that, with so many clients, you never were caught getting bored.

Wednesday, January 8, 2014


         The Tron: Uprising project for Disney XD was one of the best shows I've worked on.  To be honest, though the concept process was intense and often difficult, I found it extremely freeing and self
expressive.  The Tron world was so undefined that it really challenged my imagination.  And coupled with the direction of producer/director, Charlie Bean, I think we really pushed the envelope in animated action adventure.
     As far as props and fx, I've always been proud of my refusal to do what's been done before and the "Grid" lent to this.  So it was a perfect fit.